AI Insights · Timothy · January 2023
Top 5 Co-op Games Performance in Australia Q4 2022
In Q4 2022, the top 5 co-op games in Australia showed varied performance in downloads, revenue, and active users, with notable trends and peaks.
Performance of Top 5 Co-op Games in Australia Q4 2022
During the fourth quarter of 2022, the top 5 co-op games in Australia demonstrated diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance:
Roblox
Roblox from Roblox Corporation experienced a notable increase in weekly revenue, which started at around $535K in late September and peaked at approximately $660K by the end of December. The game also saw a significant rise in weekly downloads, reaching 44.8K in the final week of December, up from 34.3K at the beginning of the quarter. Additionally, weekly active users grew from 1.25M to nearly 1.4M over the same period.
Survivor!.io
Survivor!.io by HABBY had a fluctuating revenue trend, starting at around $67K and ending at approximately $69K. Weekly downloads for the game saw a decline, from around 29.6K in late September to about 22.3K by the end of December. Weekly active users also showed a downward trend, decreasing from 122K to around 120K during the quarter.
Township
Playrix's Township saw its weekly revenue fluctuate, starting at $147K and peaking at around $191K in mid-December before settling at $171K. The game’s weekly downloads experienced a slight decrease, starting at 18.4K and ending at around 18.5K. Weekly active users saw modest growth, increasing from 70K to over 82K by the end of the quarter.
Among Us!
Among Us! from InnerSloth LLC had relatively stable weekly revenue, hovering around $1K throughout the quarter. Weekly downloads saw a steady increase, starting at 13.7K and reaching nearly 20K by the end of December. The game’s weekly active users showed a similar upward trend, increasing from 45K to around 47K.
Stormshot: Isle of Adventure
FunPlus International AG's Stormshot: Isle of Adventure exhibited a significant rise in weekly revenue, starting at $1K and reaching over $31K by the end of December. However, weekly downloads saw a decline, from 10.4K in late September to around 4.2K by the end of December. Weekly active users also decreased from 10.2K to about 10.4K during this period.
These insights highlight the dynamic nature of the co-op gaming market in Australia. For more detailed data and further insights, visit Sensor Tower.